<!DOCTYPE html>
<html lang="zh-CN">

<head>
    <meta charset="utf-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width,initial-scale=1.0">
    <script src="./js/earthsdk.js"></script>
    <!-- 自定义Css样式 -->
    <link rel="stylesheet" href="./css/example1.css">
    <title>挖坑</title>
    <style>
        html,
        body,
        #app {
            width: 100%;
            height: 100%;
            margin: 0px;
            padding: 0px;
        }
    </style>
</head>

<body>
    <div id="app"></div>
    <div id="panel">
        <button onclick="resetEdit()">重新绘制挖坑</button>
        <button onclick="editingCurrent()">编辑当前挖坑</button>
    </div>
    <script>

        /** -----------------------------------------地球创建----------------------------------------------------**/
        // Vue中引入方式：import { ESObjectsManager } from 'earthsdk3';
        const { ESObjectsManager } = window['EarthSDK3']
        const { ESCesiumViewer } = window['EarthSDK3_Cesium']
        const { ESUeViewer } = window['EarthSDK3_UE']
        const objm = new ESObjectsManager(ESCesiumViewer, ESUeViewer);
        window.g_objm = objm;
        // 监听视口状态
        objm.viewerCreatedEvent.don((viewer) => {
            viewer.flyIn(
                [108.96299571058906, 34.21678028533886, 646.936464988799], [307.19168576953393, -31.653922742502324, 0.0005275461534735532], 3
            )
        });
        // 创建Cesium视口
        const viewer = objm.createCesiumViewer(document.getElementById("app"));

        // 通过json创建一个影像图层
        const imageryLayer = objm.createSceneObjectFromJson({
            "id": "9812a65f-0de0-4f7b-b234-809c0c2fb8ef",
            "type": "ESImageryLayer",
            "maximumLevel": 16,
            "url": "https://server.arcgisonline.com/arcgis/rest/services/World_Imagery/MapServer/tile/{z}/{y}/{x}"
        });

        //添加3DTileset
        const ES3DTileset = objm.createSceneObjectFromJson({
            "id": "c2c8311e-6e50-47a2-b764-1c82f2d0e256",
            "type": "ES3DTileset",
            "name": "ES3DTileset",
            "allowPicking": true,
            "url": "https://www.earthsdk.com/assets/tileset/osgb_dayanta/tileset.json"
        })


        /**-----------------------------根据类（Class）创建一个ESExcavate挖坑对象-------------------------------**/



        let excavateObject = null
        // 加载完成
        ES3DTileset.tilesetReady.don((tileset) => {
            excavateObject = objm.createSceneObject('ESExcavate')
            //设置挖坑的3dtileset对象的id
            excavateObject.targetID = ES3DTileset.id;
            // 多边形顶点数组
            excavateObject.points = [
                [
                    108.95948309393542,
                    34.219364886363216,
                    424.8491858720023
                ],
                [
                    108.9598404329272,
                    34.21845160868921,
                    425.20516531707966
                ],
                [
                    108.96065118084383,
                    34.218816898311296,
                    420.6107390620669
                ],
                [
                    108.96056692677261,
                    34.219509267618825,
                    433.8303881964455
                ]
            ]

        })



        // 重新绘制
        function resetEdit() {
            excavateObject.editing = false
            excavateObject.points = []
            excavateObject.editing = true
        }

        // 编辑当前挖洞
        function editingCurrent() {
            // 开启编辑
            excavateObject.editing = true
        }


    </script>

    <!-- 切换UE和Cesium引擎的组件（Vue） -->
    <div id="root">
        <switch-engine :objm="objm"></switch-engine>
    </div>
    <!-- Vue文件 -->
    <script src="./js/vue.global.js"></script>
    <!-- 切换UE和Cesium的组件 -->
    <script src="./js/switchEngineCom.js"></script>
</body>

</html>